Tales of App Store failure
I'd like to highlight the realities of the income you get on the app store without major press coverage or promotion on Apple's front page. "Dead Panic" is still on the launch pad sales-wise, but this post will serve as a nice counterpoint to future rich-and-famous stories, and show what can happen if the party never starts.
Making a triple-A console game costs millions of dollars, but independent developers have to think on a much smaller scale. If you're willing to do things the indie way you can create your own game for under ten thousand dollars. These are the resources I used to do exactly that.