iPhone development
A Simple Observer Pattern for Cocoa / iPhone Games
I'd like to outline a simple (superior?) method for implementing the observer pattern in Cocoa, and give an example for Cocoa / iPhone games. The observer pattern is a necessity for implementing the Model-View-Controller pattern.
How to save your game in Cocoa / iPhone
Warning to some, bonus to others: this post is less markety and more code-heavy. It also reveals some info about the architecture of "Dead Panic."
Dead Panic: Survival released!
The next version of "Dead Panic" is now available in the iTunes app store!
Tales of App Store Failure
Tales of App Store failure
I'd like to highlight the realities of the income you get on the app store without major press coverage or promotion on Apple's front page. "Dead Panic" is still on the launch pad sales-wise, but this post will serve as a nice counterpoint to future rich-and-famous stories, and show what can happen if the party never starts.
