"Dead Panic" is getting a postive reception on many gaming sites. The most common feedback is "more weapons, more game modes, more more more!" Which is a great position to be in, and I'm addressing it in the next update.
Tales of App Store failure
I'd like to highlight the realities of the income you get on the app store without major press coverage or promotion on Apple's front page. "Dead Panic" is still on the launch pad sales-wise, but this post will serve as a nice counterpoint to future rich-and-famous stories, and show what can happen if the party never starts.
Sean Maher is an Indie game developer who, at the age of 35, quit his well-paying web job to make video games. In the space of one year he learned Objective-C and the iPhone SDK and created his own video game, "Dead Panic", including artwork and level design.
Trailer and Gameplay Video
Large graphics for feature articles
(PSD, 17 MB)
Additional screen shots
(displayed at 50% size)
"I'm amazed by this game. Very challenging gameplay! Lots of levels."
"The best part of this game is the originality in the gameplay."
"This is a totally addictive and fun game.... and then you get the sniper rifle.After that just clear your schedule because you'll be popping zombie heads all weekend. Well done."
"Gameplay is somewhat defend your castle with tactical elements in a fun squad based shooter ... The controls are spot on and intuitive."
"Here's hoping for some more Dead Panic goodness!"
"This game is indeed a blast."
After extensive testing Dead Panic was submitted to Apple for review on August 1, 2009. It usually takes about 14 days for approval, so watch this space for more news!
Thanks for all my testers for taking the time to play the game and report bugs to me.